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Kinete Jenius
Republic Military School Minmatar Republic
65
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Posted - 2015.08.25 21:02:45 -
[1] - Quote
Hipqo wrote:Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1 Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible. OMG
http://i.imgur.com/6fQneTV.png |
Kinete Jenius
Republic Military School Minmatar Republic
66
|
Posted - 2015.08.26 11:51:19 -
[2] - Quote
Aivo Dresden wrote:The crazy inflation of PLEX prices could be related to this. It would be interesting to see the amount of purchased PLEX (for isk ingame), as a percentage of total paid subs and see their evolution.
I reckon less people PLEX now because it's getting more and more expensive. I also reckon some people just stopped paying for their alt accounts, because a 1bill a pop, it's just not feasible anymore. Well if fewer people are playing in general that means fewer people injecting plex into the economy. Combine that with the plex manipulators and you get upward pressure on the prices. Which of course causes people to stop paying for alt accounts.
I expect 2b plex next year easily.
What I'd really like to see is how much plex is being privately held. |
Kinete Jenius
Republic Military School Minmatar Republic
74
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Posted - 2015.09.02 19:42:49 -
[3] - Quote
Eve has never been "one of the most hardcore games on the internet". It's a delusion propagated by those that think it makes them special to play "such a hardcore game". The reality is playing wow on a PVP server was just about as hardcore for various reasons.Korean games in general are much more hardcore. What cracks me up though is that after bragging about how hardcore the game is you stay stuff like this.
Quote:They change standing rules so that I only get 35% refine. Is that fair NO it is not fair. So do you want a hardcore game or not? Hardcore games aren't fair..
There's also this myth about if only CCP would stop trying to attract new players then eve would blossom!!!
"Veterans" as you call them leave the game for a variety of reasons and a lot of those reasons are contradictory in nature. The "old way" as you describe it is actually the "new way" for me and many others. The problem really is that "old way" is relative.
Quote: Yeah I understand that probably 98% of people got their jump clones from their buddy buddy Rorqual pilots. I know I did. So this is a problem right?
People actually used the clone vat in a rorqual? Amazing.
Most of the people I know got their jump clones through various jump clone services which are free and easy to use. Standings for jump clones were already useless.
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Kinete Jenius
Republic Military School Minmatar Republic
75
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Posted - 2015.09.05 05:41:58 -
[4] - Quote
Tippia wrote:Funnily enough, it was a focus on improved PvE that led to the first major downturn in player activity in EVE, breaking an almost decade-long trend of ever-increasing growth.
In that respect, EVE proved to be very much like WoW: it turned out that in both instances, once consumed, this type of content doesn't create much in the way of player retention. What are you even referring to in specific?
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Kinete Jenius
Republic Military School Minmatar Republic
76
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Posted - 2015.09.05 20:44:59 -
[5] - Quote
Tippia wrote:Kinete Jenius wrote:What are you even referring to in specific? Incursions. They created a very commonplace GÇ£new raids expansionGÇ¥-bump and drop-off in the server activity. Everyone was excited for the new content, but after two months, when everything had been figure out, the server activity started to drop sharply and only stopped dropped even sharper once the next expansion GÇö Incarna GÇö was released. Before that, we had often seen a bit of a lull at the end of winter and through spring; this wasn't a lull but a definite decline. Given the similarity of the actual content, it can probably be compared to Apocrypha, where there was an absolutely huge spike in activity, and then the average numbers kept going up. Yeah the "summer of rage" over the internal greed is good memo and all the other stuff surely had nothing to do with the number drop during Incarna (which came months after the 3rd and last incursion release patch). Nope the problem clearly was only that damned PVE you want nerfed/removed so badly.
How convenient....
For having been killed by a PVE expansion eve had awesome numbers on average till 2014. Must of been a stealth delayed killer patch to take 4 years to cause a real drop in eve player numbers.
I could also match up the drops to the releases of popular games that were free or highly popular but that clearly couldn't have any effect right? |
Kinete Jenius
Republic Military School Minmatar Republic
77
|
Posted - 2015.09.07 20:27:25 -
[6] - Quote
Tippia wrote:What makes you think that? It was sarcasm pointing out facts that you're completely ignoring while pushing your agenda (SOP for you).
Quote:Who are you even talking to? You clearly. Or are you going to claim you don't want incursions removed now?
Quote:Exactly, so the sharp decline from Incursion can't really be attributed to the game hitting its peak and having chewed through all its customer base. Here your ideology is making you look stupid. When CCP released the first real PVE focused expansion eve's numbers saw a quick recovery from the drop off it had been experiencing. This PVE expansion resulted in record numbers of player online at a time and overall subscribers. People were playing eve more than ever and CCP was riding a high from this patch. Shortly afterwards the summer of rage rolled through as people rioted over the greed is good memo, a ban of a well known player and more. So after riding on the high that resulted from giving people a knew interesting group activity to engage in while there were no CTAs etc CCP then dropped the ball hard. PLayers rage quit out of protest and numbers dropped some. Then for the next four years CCP focused almost exclusively on PVP as they teircided ships with a mindset of balancing them in PVP, adjust modules for pvp, adjust drones for pvp, adjusted the SOV concept completely. All those years CCP never did anything to incursions other than nerfing the income twice then kind of rolling back the last nerf a bit. So after focusing almost exclusively on PVP related stuff in expansions eve has seen nothing but a decline. With the release of the new SOV CCP continues their focus on PVP. And the eve playerbase continues to quit. I'm quite confident that CCP's internal numbers show the same trend which is why CCP released the drifter's incursion. Because CCP is probably trying to give the game a bump again in the hopes to capture some of the original incursion rally.
Meanwhile your claim is that after causing more people to log in then ever incursions started driving people away from the game 3 years after the fact. The real decline didn't start till after the first quarter of 2014 and 2015.You know the time that CCP has done nothing but address PVP stuff.
The reality of PVP in eve is that you're bored most of the time. You either spend an hour looking for a fair fight (being cautious) or you get dog-piled 10 minutes into your attempt at a fight. For me camping a gate for hours for a few kills lost it's appeal over half a decade ago. This isn't so much CCP's fault as it's the players fault. Everyone in eve is risk adverse and that causes some amazing fights to never occur because of people running or bringing a much larger number of friends.
Eve is an ancient game in game years. It's been out for about 12 years now. Games that were new or in beta when eve went retail are mostly gone now. It's actually amazing that Eve is still around. I believe it's still around because CCP has been bringing the game forward keeping it relevant. Unfortunately people like you just want CCP to keep Eve stagnant because PVP or something.
It's really too bad CCP backed off the walking in station stuff. They had a lot of awesome ideas for player interactions.
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Kinete Jenius
Republic Military School Minmatar Republic
80
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Posted - 2015.09.09 03:09:51 -
[7] - Quote
It had everything to do with what you said.
Tippia wrote:No, when they did that, the numbers were already climbing, and the expansion gave them a nice extra boost that allowed them to keep climbing even during a period where we'd normally see a decrease. Incursions were released in 3 parts and the first and second part were released near the end of 2010. Right at the time eve saw a rise after having seen a decline prior in the year after an earlier spike. So the first two parts of the incursion expansion saw a turn around from a prior decline which then peaked at the highest eve had ever been up to that moment with the release of incursions.
Quote:With Incursion, on the other hand, we saw the same kind of pre-expansion climb, but once everything had been released, we saw something very new: a very sharp drop GÇö much sharper than what we'd normally see after a patch, and for a much longer period. It was so sharp and so long, in fact, that by the time the next expansion came around and made a complete mess of things, the two combined created almost three quarters-long constant trend downward. Now granted, there was some pre-patch hype before Incarna, but it was already tarnished by the money-grubbing stuff CCP did before the whole MT d+¬b+ócle hit, and the real peak at the time was due to a bunch of AT-related hype. A sharp drop that EVe HAS seen before just earlier in the year 2010 for example. There were three sharper drops in 2010 alone well before incursions were released. Matter fact the expansion that started the three stage rollout for incursions countered the last drop off. There was a bit of a roll off after the final patch but it wasn't sharper then what had been seen before. There is a sharp drop off around the time the memo and summer of rage began though.
Quote:See, this is the part you're getting laughably wrong: they were not riding high; people were not playing more than ever. The numbers were in decline as early as January, half a year before the summer of rage started. By March, the temporary gain that Incursion had caused had been wiped out, and then the numbers kept going down. Incursion should have stopped this, but was obviously a spectacular failure in more ways than you can count, so the numbers kept going down, when they should have been going up (or at least stabilised). I want to know what you're looking at because eve offline clearly shows a continuing surge through January. Things didn't start heading downward until after march. Which is pretty much what you see after an expansion in eve. The numbers didn't quite roll off as fast as usual.
Quote:GǪand guess what happened? The numbers jumped up to new record levels in response to CCP refocusing on things that matter, and away from their failed pet project. Yes eventually years after incursions was released the record was broken. That was the day Odyssey was released which was a huge expansion that added a variety of ships, modules and saw a massive re-balancing of ships. If eve didn't get a huge bump from that it would of been a sure sign of impending doom. This is to be expected and is part of what we've been trying to tell you for a while now.
Quote:The only one claiming that Incursions started to drive people away from the game 3 years after the fact is you. Like your failed sarcasm, this is obviously a pretty idiotic idea, which is why you expressed it, not I. I am looking at how the release of Incursion during Dec 2010GÇôJan 2011 coincides with the drop in numbers that began in Jan 2011 and continued to early June. By mid-to-late June, the monetisation flubs started coming in hard and fast from CCP, leading to the summer of rage at the end of June and which ran on through to Oct/Nov '11. Look you're the one that claimed in another thread that incursions killed eve. You remember the thread where you kept changing the meaning of a t1 cruiser? It's your logic not mine. AS for the numbers you're clearly just making crap up at this time. Anyone can go to eve offline and see how hilariously wrong you are. Is it just spin at this point?
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Kinete Jenius
Republic Military School Minmatar Republic
82
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Posted - 2015.09.23 11:15:07 -
[8] - Quote
Tippia wrote:Lucas Kell wrote: OK, then everyone else loses more time plus in game resources. Whatever way you swing it, consequences for gankers are significantly less than for anyone else. Defenders defending on their way to wherever they're going don't lose much in the way of time GÇö the handful of seconds it takes to blow a gank ship up at most. Gankers losing out on the gank of the hour so they have to wait another hour. I understand that this may come as a shock to you, but -+min < 60min. Why would they wait another hour? Just reship and blow someone else up as the criminal timer is clearly not 60 minutes. |
Kinete Jenius
Republic Military School Minmatar Republic
85
|
Posted - 2015.10.25 21:39:05 -
[9] - Quote
Indahmawar Fazmarai wrote:Erin Crawford wrote:well, just over 36 000 accounts online right now. They were 42,986 on the last sunday of October 2015. Eve offline is showing at most 33,946 on sunday the 18th. |
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